22.07 // Thu Sofia 19:00 SSB2021 Official Opening |
23.07 // Fri Sofia / Gabrovtsi 10:00 - 13:00 Interactive Narrative Design 15:00 Departure to Gabrovtsi 18:00 Check-in Gabrovtsi |
24.07 // Sat Gabrovtsi 09:00 - 13:00 Interactive Storytelling #1 15:00 - 20:00 Narratives for LARP Games |
25.07 // Sun Gabrovtsi 09:00 - 13:00 Interactive Storytelling #2 15:00 - 20:00 Interactive Storytelling #3 |
26.07 // Mon Gabrovtsi Day Off |
27.07 // Tue Gabrovtsi 9:00 - 10:00 Energising Morning Session 10:00 - 13:00 Open Bar 15:00 - 20:00 Audience-Centric Performance |
28.07 // Wed Gabrovtsi 09:00 - 13:00 Experience Design #1 15:00 - 18:00 Experience Design #2 18:30 - 20:00 Points of View |
29.07 // Thu Gabrovtsi 09:00 - 13:00 Design Real-Life Games #1 15:00 - 16:30 Design Real-Life Games #2 17:00 - 20:00 Play in Public Space |
30.07 // Fri Gabrovtsi 09:00 - 13:00 Design Real-Life Games #3 15:00 - 18:00 Design Real-Life Games #4 18:00 - 24:00 Shangri-La Fest |
31.07 // Sat Gabrovtsi 10:00 - 24:00 Shangri-La Fest |
01.08 // Sun Gabrovtsi / Sofia 10:00 Departure to Sofia |
SUMMER SCRIPTWRITING BASE 2021
Official opening
French Institute - Sofia
Official opening
French Institute - Sofia
IMMERSION, AGENCY AND TRANSFORMATION: THE KEY ELEMENTS OF ENGAGING INTERACTIVE NARRATIVE DESIGN
Keynote talk with Christian Roth
French Institute - Sofia
What makes interactive narratives so powerful and why is it so hard to provide meaningful action? How do we make sense of our interaction? What is a transformative experience and can interactive narrative help us to better understand our world?
Christian Roth speaks about the world of interactive storytelling and the psychology behind it. Deep dive into immersion, agency, and transformation and see how the interplay between these three aspects contributes to the creation of meaningful experiences.
Keynote talk with Christian Roth
French Institute - Sofia
What makes interactive narratives so powerful and why is it so hard to provide meaningful action? How do we make sense of our interaction? What is a transformative experience and can interactive narrative help us to better understand our world?
Christian Roth speaks about the world of interactive storytelling and the psychology behind it. Deep dive into immersion, agency, and transformation and see how the interplay between these three aspects contributes to the creation of meaningful experiences.
INTERACTIVE STORYTELLING
Workshop with Mirko Stojkovic
Gabrovtsi
The Workshop:
A1) Coming to
B1) Not going to
If A1 then:
A2) Being involved, then trying to find out more
B2) Being bored, then trying to sneak out
If B1 then:
A3) Going to bar and ordering beer in Bulgarian
B3) Going back to Sofia
If A2 then:
Realising it can get complicated.
If B2 then:
A4) GoTo A3
B4) GoTo B3
If A3 then:
Realising it can get complicated.
If B3 then:
Realising it can get complicated.
Ouch!
This workshop will give you practical advice on how to write interactive stories. Also, after a joke or two Mirko wanted to remind you that interactive storytelling is an essential part of video games and pervasive games and immersive theatre and so called interactive films like that Black Mirror Bander something thing which actually is just a boring game for casuals, with very, very long cut-scenes... But, he has somehow managed to make every outcome the same!
This interactive storytelling can get complicated, man. :)
Workshop with Mirko Stojkovic
Gabrovtsi
The Workshop:
A1) Coming to
B1) Not going to
If A1 then:
A2) Being involved, then trying to find out more
B2) Being bored, then trying to sneak out
If B1 then:
A3) Going to bar and ordering beer in Bulgarian
B3) Going back to Sofia
If A2 then:
Realising it can get complicated.
If B2 then:
A4) GoTo A3
B4) GoTo B3
If A3 then:
Realising it can get complicated.
If B3 then:
Realising it can get complicated.
Ouch!
This workshop will give you practical advice on how to write interactive stories. Also, after a joke or two Mirko wanted to remind you that interactive storytelling is an essential part of video games and pervasive games and immersive theatre and so called interactive films like that Black Mirror Bander something thing which actually is just a boring game for casuals, with very, very long cut-scenes... But, he has somehow managed to make every outcome the same!
This interactive storytelling can get complicated, man. :)
SHAPING SPACES, SHAPING TIME: LARP AS AN ENGAGING TOOL
Lecture/workshop/game with Alessandro Giovanucci
Gabrovtsi
Words like immersion, interactivity and experience are more and more common. But how we can work with that? In this lecture we will introduce you to Live Action Role-Play, showing how this language can enhance co-creational experiences and redefine the ideas of agency and participation. How we can make it possible to live for three days in a real atomic bunker? How we can bring one hundred people in the middle of the Sahara desert to live the “real” fake experience of an archaeological expedition in the ‘30s? Expect an engaging talk, with a lot of room for questions and cases studies.
The talk will be followed by a real LARP game.
Lecture/workshop/game with Alessandro Giovanucci
Gabrovtsi
Words like immersion, interactivity and experience are more and more common. But how we can work with that? In this lecture we will introduce you to Live Action Role-Play, showing how this language can enhance co-creational experiences and redefine the ideas of agency and participation. How we can make it possible to live for three days in a real atomic bunker? How we can bring one hundred people in the middle of the Sahara desert to live the “real” fake experience of an archaeological expedition in the ‘30s? Expect an engaging talk, with a lot of room for questions and cases studies.
The talk will be followed by a real LARP game.
OPEN BAR
Gabrovtsi
Session where participants present their past, current, future or ideas for a project.
Gabrovtsi
Session where participants present their past, current, future or ideas for a project.
CREATING AUDIENCE-CENTRIC PERFORMANCE
Workshop with Dan Barnard & Rachel Briscoe // fanSHEN
Gabrovtsi
FanSHEN describe their work as “audience-centric performance” because the audience member is at the heart of the action: speaking, thinking, making decisions – and often learning some surprising things about themselves in the process! In this practical workshop artistic directors Dan and Rachel will share their methodology for creating this type of performance – an iterative process that involves dice, divergent thinking, paper prototypes, lots of user testing and a healthy dose of being mean to the material.
Workshop with Dan Barnard & Rachel Briscoe // fanSHEN
Gabrovtsi
FanSHEN describe their work as “audience-centric performance” because the audience member is at the heart of the action: speaking, thinking, making decisions – and often learning some surprising things about themselves in the process! In this practical workshop artistic directors Dan and Rachel will share their methodology for creating this type of performance – an iterative process that involves dice, divergent thinking, paper prototypes, lots of user testing and a healthy dose of being mean to the material.
ODYSSEY WORKS EXPERIENCE DESIGN
Workshop with Ayden LeRoux
Gabrovtsi
This workshop emphasizes the concepts of empathy and the gift as springboards for the design process, and teaches the art of asking powerful questions that open dialogue in order to create customized experiences. Each attendee will design and receive a bespoke experience.
Since 2001, Odyssey Works has been creating immersive, durational experiences for an audience of one. Our team is made up of artists in dozens of disciplines who study the life of one individual and use whatever means necessary to create intimate, meaningful performances that last days, weeks, or months, and occur not on a stage but interwoven with the life of our audience of one.
www.odysseyworks.org
Workshop with Ayden LeRoux
Gabrovtsi
This workshop emphasizes the concepts of empathy and the gift as springboards for the design process, and teaches the art of asking powerful questions that open dialogue in order to create customized experiences. Each attendee will design and receive a bespoke experience.
Since 2001, Odyssey Works has been creating immersive, durational experiences for an audience of one. Our team is made up of artists in dozens of disciplines who study the life of one individual and use whatever means necessary to create intimate, meaningful performances that last days, weeks, or months, and occur not on a stage but interwoven with the life of our audience of one.
www.odysseyworks.org
POINTS OF VIEW
Workshop with Christian Roth
Gabrovtsi
In this workshop participants will create short videos connecting different perspectives. All you need is your smartphone, your headphones, and your curiosity.
Workshop with Christian Roth
Gabrovtsi
In this workshop participants will create short videos connecting different perspectives. All you need is your smartphone, your headphones, and your curiosity.
PLAY IN PUBLIC SPACE
Lecture/workshop with Matteo Uguzzoni
Gabrovtsi
In English Play is a word that identify both ludic activities with performances (acting, producing music, etc). In the last years this semantic overlapping is a rich place for exploration and creation of new format and experiences.
During this talk we will explore what play means in public spaces, which kind of strategies we can design to create something both ephemeral and transformative, how to engage passerby, how to design site-specific games.
The talk will be held in collaboration with Trust in Play, the European School of Urban Game Design.
Lecture/workshop with Matteo Uguzzoni
Gabrovtsi
In English Play is a word that identify both ludic activities with performances (acting, producing music, etc). In the last years this semantic overlapping is a rich place for exploration and creation of new format and experiences.
During this talk we will explore what play means in public spaces, which kind of strategies we can design to create something both ephemeral and transformative, how to engage passerby, how to design site-specific games.
The talk will be held in collaboration with Trust in Play, the European School of Urban Game Design.
THE MATH & SOUL OF REAL LIFE GAMING
Workshop with Sem Janssen
Gabrovtsi
Designing a large scale real life game will always be a leviathanic undertaking. It requires repetitive content to achieve plentiful nodes of interaction, minutely orchestrated participant flows, and tight timelines that should be invisible to the participant. It requires insane resettibility, an almost surgical understanding of the energy levels of actors, and the constant maintenance of safety during the game.
Creating a real life game also requires trust, intuition, community and a willingness and capability of everybody involved to throw everything overboard for the sake of the moment. A cast should be free to change a narrative if interactions with the participants push the experience towards the unexpected. Real life games should always revolve around the participants, and they will be different every single time. This workshop will explore the levels of rigidity and flexibility of real life games. What can be designed, and what can be created by simply letting the universe run its course.
Day 1 will focus on meticulous design as a gift of the multilinear gods. We will explore what has worked for me and you as makers to formalize the structure of a real life game.
Day 2 will focus on how to allow a real life game to grow from being. What borders can we remove in order to create the best experience possible?La Fest
Workshop with Sem Janssen
Gabrovtsi
Designing a large scale real life game will always be a leviathanic undertaking. It requires repetitive content to achieve plentiful nodes of interaction, minutely orchestrated participant flows, and tight timelines that should be invisible to the participant. It requires insane resettibility, an almost surgical understanding of the energy levels of actors, and the constant maintenance of safety during the game.
Creating a real life game also requires trust, intuition, community and a willingness and capability of everybody involved to throw everything overboard for the sake of the moment. A cast should be free to change a narrative if interactions with the participants push the experience towards the unexpected. Real life games should always revolve around the participants, and they will be different every single time. This workshop will explore the levels of rigidity and flexibility of real life games. What can be designed, and what can be created by simply letting the universe run its course.
Day 1 will focus on meticulous design as a gift of the multilinear gods. We will explore what has worked for me and you as makers to formalize the structure of a real life game.
Day 2 will focus on how to allow a real life game to grow from being. What borders can we remove in order to create the best experience possible?La Fest
SHANGRI-LA FEST 2021
Gabrovtsi
Our traditional festival of dreams with which we close the Summer Scriptwriting Base! Two days of performances, concerts, games, workshops, nice food, beer, parties...
Gabrovtsi
Our traditional festival of dreams with which we close the Summer Scriptwriting Base! Two days of performances, concerts, games, workshops, nice food, beer, parties...
EXPLORE #SSB2021